Skyler Santos
About Me
I’m Skyler Santos, a physics and computer science graduate from the University of Portland and University of Oregon. I started out as a math teacher, and I still love breaking down complex ideas and presenting them clearly — but over time, my focus shifted from the classroom to code.
It all changed when my professor gave me a challenge:
“Simulate two galaxies colliding — 100,000 bodies, full gravitational interaction.”
That project lit the spark. I dove into CUDA, real-time visualization, parallel programming, and by the end, I wasn’t just building a simulation — I was building the foundation of a full physics engine.
Since then, I’ve launched my first working prototype, complete with visualization demos and collision handling. Now I’m deep in development on Tachyon V2 — a custom-built physics engine designed to push toward industry standards. It’s aiming for GPU acceleration, more complex rigid body dynamics, and broad-phase parallelism. I’m not trying to reinvent physics... just trying to simulate it better.
This field is heading somewhere fast — and messy. Simulation is growing, evolving, and I plan to grow with it. Eventually, I see a world where engineers don’t write thousands of lines of boilerplate — they collaborate with AI, simulate instantly, solve faster, and create bigger.
Iron Man and J.A.R.V.I.S.? That’s not a fantasy. It’s just a matter of time.
Until then, I’m here — building it one simulation at a time.