
Tachyon V2
Simulating Tomorrow
Features
Sphere-sphere collision detection
Baumgarte stabilization for stacking
Broadphase (grid-based) and narrowphase detection
CUDA-accelerated particle integration and force application
GPU + CPU modular backends
Rigid body dynamics and angular impulse handling
Version 2
Tachyon is my custom-built physics engine, developed from the ground up to explore real-time simulation with precision and performance. What started with simple particle dynamics has evolved into GPU-accelerated rigid body systems, collision detection, and impulse resolution. It’s a hands-on way for me to master the fundamentals of physical modeling. Next, I’m moving into constraint-based solvers to handle stacking, joints, and complex systems — pushing Tachyon closer to a full-featured simulation platform.
