Tachyon V2

Simulating Tomorrow

Features

  • Sphere-sphere collision detection

  • Baumgarte stabilization for stacking

  • Broadphase (grid-based) and narrowphase detection

  • CUDA-accelerated particle integration and force application

  • GPU + CPU modular backends

  • Rigid body dynamics and angular impulse handling

  • https://github.com/Brenuin/tachyon_v2

Version 2

Tachyon is my custom-built physics engine, developed from the ground up to explore real-time simulation with precision and performance. What started with simple particle dynamics has evolved into GPU-accelerated rigid body systems, collision detection, and impulse resolution. It’s a hands-on way for me to master the fundamentals of physical modeling. Next, I’m moving into constraint-based solvers to handle stacking, joints, and complex systems — pushing Tachyon closer to a full-featured simulation platform.